'. '

Search results

From APIDesign

You searched for Game

Jump to: navigation, search

There is no page titled "Game".

For more information about searching APIDesign, see Help.

Showing below up to 20 results starting with #1.


View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

No page title matches

Page text matches

  1. Blogs:JaroslavTulach:Daily Life (27,376 bytes)
    157: ...uys decided to [[ControlsJS|port my MineSweeper]] game to their rendering technology and make it availab...
    291: ...wsr 0.13]] is out and it powers another classical game: ''fifteen''. Give it a [[Bck2Brwsr 0.13|try]]!
  2. OlderBlogPosts (111,273 bytes)
    662: ==== Changing Rules of the Game ====
    664: ...hanging_Rules_of_the_Game|change the rules of the game]], then all problems become immediately much simp...
    1433: ...r Šmíd just finished his [[HPAPIFest09|API Fest game]] for [[wikipedia::HP|HP]] Prague developers. I r...
    1475: See the winners and sponsors of the game on the [http://honza.smugmug.com/gallery/6413638_...
    1573: The [[APIFest08]], a game to practice [[TheAPIBook|Practical API Design]] s...
  3. Using Games to Improve API Design Skills (752 bytes)
    5: == Got Your Game? ==
    7: If you played game of this kind, please leave a note describing your...
  4. Blogs:JaroslavTulach:Practical Design (17,874 bytes)
    199: Thanks to [[IBrwsr]] I managed to run my favorite game on my iPad! Why don't you write applications that...
  5. APIFest08 (4,214 bytes)
    1: ...NetBeans]] releases, we decided to play again the game described in Chapter 17, [[Using Games to Improve...
  6. APIFest08:Task1.5 (1,349 bytes)
    3: ...same starting position for the real [[APIFest08]] game. That is why I have to, like a starter seeing a p...
  7. Ruby (3,004 bytes)
    7: ...g an EJB!....2002: "The best way to win the J2EE game is not to play" (Bruce Tate - Better, Faster, Lig...
  8. BackwardCompatibility (6,862 bytes)
    39: ... play or read about the [[APIFest08|API Fest'08]] game.
  9. APIFest08:Report (10,858 bytes)
    1: ...05-apifest-game.mp3]] or [[Media:Apitip05-apifest-game.mp3|download]] it!
    7: ...gn_Skills|Chapter 17]] of [[TheAPIBook]]. It is a game to teach, learn and have fun while designing arch...
    121: ...atulate you all, dear participants. I enjoyed the game and I hope you are not sorry for participating ei...
  10. HPAPIFest09 (2,522 bytes)
    5: ...API Fest organized without me. I am glad that the game is making its baby steps towards conquering the d...
  11. StringsUsedInConstantPool (2,066 bytes)
    32: ... be useful in some [[HPAPIFest09|extreme API fest game]], yet I'd rather seen this as forbidden use of [...
  12. LookupAndSpring (4,484 bytes)
    3: ...cation to play the [[wikipedia::Anagrams|Anagrams Game]]. We have a base UI class called ''Anagrams'' th...
  13. API Design Tips (1,011 bytes)
    11: ...with a change like this? [[Image:Apitip05-apifest-game.mp3]]!
  14. Modular Java SE (19,537 bytes)
    152: ==== Changing Rules of the Game ====
    156: ... when one is allowed to ''change the rules of the game''. When I did the modularization of [[NetBeans]] ...
  15. CompileTimeCache (8,107 bytes)
    3: ...Component Injection]], by rewriting the ''Anagram Game'' as introduced in [[Chapter 7]].
    7: ...ily define list of words to feed into the Anagram game, let's introduce '''@Words''' annotation:
    11: ...omebody needs a list of words to play the anagram game. Here is a sample use:
  16. Jersey (8,976 bytes)
    24: ...s I am using [[Jersey]] to implement a board like game server, I'd like to notify the clients about chan...
  17. API Designer (3,104 bytes)
    12: ...n [[Chapter 17]] of [[TheAPIBook]]). Playing such game really seems to improve the 100% backward compati...
    14: ... to [[Talkback|ask us]] to prepare an [[APIFest]] game for you! Find out why [[BackwardCompatibility]] m...
  18. Sports Betting Systems That Will Aid Your Win (2,931 bytes)
    1: ...th is what helps line-makers earn profit from the game. Math knowledge will also help you to know what y...
    7: ...ey think will beat the opponent based on the past game records. Yet, they do not acknowledge the possibi...
    10: ... appropriate percentage of your bankroll for each game, ideally 2-6% of your budget. Discipline and pati...
    16: ... of the strong emotions enveloping you due to the game results. If you already have some medical conditi...
  19. IOS (1,977 bytes)
    5: ...en demonstrated by publishing the [[MineSweeper]] game on [[AppStore]].
  20. Scratch (1,287 bytes)
    11: ...nto own versions and publishing them. Here is the game my son improved over last weekend: http://scratch...

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)



Search in namespaces:

List redirects
Search for
Views
Personal tools
buy