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ControlsJS

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[http://controlsjs.com/ ControlsJS] is a portable widgets technologies for any browser with fantastic tooling - browser based form editor, extensions for [[NetBeans]] and many more. The company behind [[ControlsJS] is mostly [[JavaScript]] oriented, but they are also great [[DukeScript]] supporters. As such there is also [[Java]] version of [[ControlsJS|controls]].
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[http://controlsjs.com/ ControlsJS] is a robust widgets technology for any browser including the most archaic versions of IE. It comes with fantastic tooling - browser based form editor, extensions for [[NetBeans]] and many more. The company behind [[ControlsJS] is mostly [[JavaScript]] oriented, but they are also great [[DukeScript]] supporters. As such there is also a [[Java]] version of [[ControlsJS|controls]].
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== Porting [[MineSweeper]] ==
Since [[I]] [[AppStoreTheEnd|gave up on Apple]] and decided [[I]] don't want to pay that company money for nothing, [[I]] was searching for somebody who would distribute my [[MineSweeper]] application on [[iOS]]. At the end, the [[ControlsJS]] guys agreed to do it, but only if the application starts using [[ControlsJS]].
Since [[I]] [[AppStoreTheEnd|gave up on Apple]] and decided [[I]] don't want to pay that company money for nothing, [[I]] was searching for somebody who would distribute my [[MineSweeper]] application on [[iOS]]. At the end, the [[ControlsJS]] guys agreed to do it, but only if the application starts using [[ControlsJS]].

Revision as of 03:01, 9 May 2016

ControlsJS is a robust widgets technology for any browser including the most archaic versions of IE. It comes with fantastic tooling - browser based form editor, extensions for NetBeans and many more. The company behind [[ControlsJS] is mostly JavaScript oriented, but they are also great DukeScript supporters. As such there is also a Java version of controls.

Porting MineSweeper

Since I gave up on Apple and decided I don't want to pay that company money for nothing, I was searching for somebody who would distribute my MineSweeper application on iOS. At the end, the ControlsJS guys agreed to do it, but only if the application starts using ControlsJS.

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