Bck2BrwsrMangling
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- | When translating the [[ByteCode]] to [[JavaScript]] the [[Bck2Brwsr]] project needs to face a common problem | + | When translating the [[ByteCode]] to [[JavaScript]] the [[Bck2Brwsr]] project needs to face a common problem. One needs to find [[Good Name]] for meaningful objects in the old world (aka. [[Java]]) inside the new world (in this case [[JavaScript]]). This happens whenever one is translating a typed language (like [[Java]] or [[C++]]) to untyped (like [[JavaScript]] and [[C]]) one needs to mange the names, so the new names still allow to express method and field overloading. |
== Like [[JNI]] == | == Like [[JNI]] == |
Revision as of 06:56, 27 January 2013
When translating the ByteCode to JavaScript the Bck2Brwsr project needs to face a common problem. One needs to find Good Name for meaningful objects in the old world (aka. Java) inside the new world (in this case JavaScript). This happens whenever one is translating a typed language (like Java or C++) to untyped (like JavaScript and C) one needs to mange the names, so the new names still allow to express method and field overloading.
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Like JNI
There is a common mangling scheme specified by JNI for C and Bck2Brwsr mimics the specification as closely as possible. The mangling is based on underscore encoding substitution.
Fully Qualified Names
Fully qualified name uses '_' to separate package names and class name. The global virtual machine object vm has methods to obtain all classes. One can get reference to String as:
var clazz = vm.java_lang_String(false);
Methods
- There is "__" after name of a method and before its arguments
- return type is encoded first, parameters follow
- If there is an '_' in the name or argument segment, it gets replaced by "_1"
- array signatures start with '[' - such character is replaced by "_3"
- object signatures end with ';' - that character is replaced by "_2"
As a result to call method String.substring(int, int) - e.g. a method that return string and takes two integers as arguments -it be written as:
var s = "..."; var r = s.substring__Ljava_lang_String_2II(0, 5);
Static Method
When calling a static method, one first needs to obtain the name of a class. The class is made available in a global object called "vm". As such calling String.valueOf(10) is translated to:
var clazz = vm.java_lang_String(false); var r = clazz.valueOf__Ljava_lang_String_2I(10);
Accessing a Field
To support subclasses defining the same field (like in case of InheritanceA and InheritanceB classes) the Bck2Brwsr needed to create accessor method to access each field which prefixes the name of the field with "_". The proper way to access field value defined in String class would then be:
var getValue = vm.java_lang_String(true)._value.call(this); var newValue = "..."; vm.java_lang_String(true)._value.call(this, newValue);
This can often be simplified to:
var getValue = this._value(); var newValue = "..."; this._value(newValue);
which does the same in most of case. Only when there is a subclass defining its own field value, the result would not be correct. Thus this kind of usage is appropriate when one knows the class is final and can't be subclassed.