Using Games to Improve API Design Skills

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--[[User:Dmkoelle|Dmkoelle]] 02:30, 23 April 2008 (UTC)
--[[User:Dmkoelle|Dmkoelle]] 02:30, 23 April 2008 (UTC)
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I'm not sure this qualifies for a chapter in the book. Most parts of the book give advice (or go into lengthy discussions on why the reader should follow that advice). But this part describes a kind of workshop, an event that trains people to write better APIs. I would suggest turning it into an appendix.
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--[[User:AndreiBadea|AndreiBadea]] 10:06, 23 April 2008 (UTC)

Revision as of 10:06, 23 April 2008

I think this section is wonderful in concept and well-done in execution.

I suggest adding some background about the developer participants: their experience, number of people, whether they worked in teams, etc. If there were few participants, it might even be useful to name your participants with pseudonyms instead of referring to "some participants", "other participants", "one very creative and interesting solution". Humanize them a bit.

("This was a nice and flexible solution" -> "Joe's solution was nice and flexible")

The names of some of the solutions, like day1/inputandsolution and subclassingsolution, seemed a little stilted to me. Slightly hard for me to wrap my head around. Don't know if there's any other way to refer to these things.

--Dmkoelle 02:30, 23 April 2008 (UTC)

I'm not sure this qualifies for a chapter in the book. Most parts of the book give advice (or go into lengthy discussions on why the reader should follow that advice). But this part describes a kind of workshop, an event that trains people to write better APIs. I would suggest turning it into an appendix.

--AndreiBadea 10:06, 23 April 2008 (UTC)

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